Saturday, March 30, 2013

iPhone 5 Manual

           iPhone 5 uses iOS, Apple’s mobile operating system. The user interface of iOS is based on the concept of direct manipulation, using multi-touch gestures. Interface control elements consist of sliders, switches, and buttons. Interaction with the OS includes gestures such as swipe, tap, pinch, and reverse pinch, all of which have specific definitions within the context of the iOS operating system and its multi-touch interface.

          Internal accelerometers are used by some applications to respond to shaking the device (one common result is the undo command) or rotating it vertically (one common result is switching from portrait to landscape mode).




          The iPhone 5 uses iOS 6, which was released on September 19, 2012. Many of the iPhone 5′s features that work specifically with the included new iOS 6.0 operating system, will only work in certain territories on release. Apple has said this is a rolling program, which will take longer to implement across more regions.

          The phone can act as a hotspot, sharing its internet connection over WiFi, Bluetooth, or USB, and also accesses the App Store, an online application distribution platform for iOS developed and maintained by Apple. The service allows users to browse and download applications from the iTunes Store that were developed with Xcode and the iOS SDK and were published through Apple.

          The iPhone 5 can play music, movies, television shows, ebooks, audiobooks, and podcasts and can sort its media library by songs, artists, albums, videos, playlists, genres, composers, podcasts, audiobooks, and compilations. Options are always presented alphabetically, except in playlists, which retain their order from iTunes. Users can rotate their device horizontally to landscape mode to access Cover Flow. Like on iTunes, this feature shows the different album covers in a scroll-through photo library. Scrolling is achieved by swiping a finger across the screen.

         Alternatively, headset controls can be used to pause, play, skip, and repeat tracks. On the 5, the volume can be changed with the included Apple Earphones, and the Voice Control feature can be used to identify a track, play songs in a playlist or by a specific artist, or create a Genius playlist.

         Like the iPhone 4S, the iPhone 5 has Siri, that allows the user to operate the iPhone by spoken commands. For example, “What is the weather going to be like?” will generate a spoken response like “The weather is to be cloudy and rainy and drop to 54 degrees today”.

         For usability reasons, third-party applications cannot currently respond to voice commands. The commands given do not have to be formulated using rigidly determined wording; natural language can be used. Siri is accessed by holding down the home button rather than tapping it. The software was improved in iOS 6 to include the ability to make restaurant reservations, launch apps, dictate Facebook or Twitter updates, retrieve movie reviews and detailed sports statistics.

iPhone 5 problems



       Apple sold 5 million iPhone 5 units in the first three days after release. Considering most of these buyers never saw, held or played with an iPhone 5 in person, that’s a big leap of faith. While we haven’t seen any flubs the scale of “Antennagate” this time around, there have been plenty of complaints about the new smartphone.

     Let’s take a look at the most common gripes people seem to have. While not necessarily universal or even exceptional in the world of smartphones, these are the iPhone 5 problems that people have been complaining about the most online and around the world.Wherever possible, we’ll also let you know how you can work around these issues or fix them if you’re encountering them as well.

Apple Maps


It’s no secret that Apple and Google are no longer exchanging Christmas cards. The “thermonuclear” war Steve Jobs initiated on the Android platform is far from over. With iOS 6 and the new iPhone 5, Apple stripped out the Google Maps app as the default and replaced it with its own Maps app. A flurry of stories in the days following release focused on mistakes and inaccuracies in Apple’s new navigation system.





      The data is inaccurate for many places, the app is buggy, and many core features of Google Maps that people had come to rely on simply don’t exist in Apple’s Maps app. The fuss in the press got so bad that Apple CEO Tim Cook actually apologized publicly, and promised the app would improve over time.

Workaround: There’s no way to fix the Maps app, and no telling how long it will take Apple to get it right, but in the meantime you can always turn to an alternative. Here’s a roundup of the best alternative map apps for iOS. We’ve been hearing that the Google Maps app for iOS 6 is just around the corner for a while now, but right now the only way to access it on your iPhone 5 is through the browser: Point it to maps.google.com.

       Scratches on the body

     Reports of the iPhone 5’s anodized aluminum casing getting scratched and scuffed very easily started to emerge quite quickly after the launch. A number of people found the coating was easily scratched off around the edges and chipped on the back panel, revealing the silver aluminum beneath. There were also reports of iPhone 5 units being scratched right out of the box.

    Apple’s marketing boss, Phil Schiller, responded to an email from a complaining customer to say, “Any aluminum product may scratch or chip with use, exposing its natural silver color. That is normal.”

Workaround: Assuming your smartphone isn’t scratched on arrival then you should invest in a bumper or go shopping for iPhone 5 cases. If it does get scratched you could always polish off the coating to create a silver highlight around the edge or even laser engrave something on the back.


     Purple glare on photos

    The camera on the iPhone 5 is supposed to be the best yet, but many users have reported a strange purple glare. The effect seems to rear its ugly head when there is a strong edge or out-of-scene light source. The standard lens flare effect we’re all used to seems to have a purple hue when using the iPhone 5 camera. In direct comparisons with other cameras, such as that on the iPhone 4S, the difference is pretty clear.




Workaround: Apple released a support document addressing this issue and suggested that, “Moving the camera slightly to change the position at which the bright light is entering the lens, or shielding the lens with your hand, should minimize or eliminate the effect.”

Light leakage

A few people reported that light was leaking out around the power connector on the white iPhone 5. It’s not really noticeable unless you are in low light or dark surroundings, but it is a flaw.

Solution: Show the offending iPhone 5 at an Apple store and they’ll replace it with a new one.

Rattling from inside

A number of people reported a rattling noise coming from inside their new iPhone 5 when lightly shaken. Apparently in the rush to meet demand some iPhone 5 units shipped with a battery that was not properly set.


Solution: Take your iPhone 5 to an Apple store and they’ll fix the loose battery or offer you a replacement.

Date and time bug

There have been several threads in the Apple and Verizon forums about a bug with the date and time incorrectly updating on the iPhone 5. Some users reported that the device was losing minutes, but others complained of it being hours out of sync and even changing the date by several days. The majority of complaints concern Verizon customers, although there are some complaints from Sprint customers as well. Many people have suggested it is related to the LTE network, but neither Apple nor Verizon was keen to take responsibility.

Solution: You can try switching the update from automatic to manual in Settings > General > Date & Time. Some people have suggested switching off LTE or resetting the phone, but there’s no definite fix. If you experience this problem then complain to your carrier. Some customers suffering from the problem have reported it magically vanishing so there’s a good chance that Verizon is working on it behind the scenes. Judging by reports of similar issues from people on Verizon with other phones it is likely not an Apple problem.

Screen flicker

Reports of an intermittent screen flicker on the iPhone 5 have also been pretty common. This glitch most frequently appears on the virtual keyboard in the App Store when users go to enter their password to purchase an app. It turns up as flickering lines across the bottom of the screen over the keyboard, but it’s relatively minor.

Solution: Wait for the next iOS update because it looks like a software glitch and will likely be fixed when Apple rolls out a platform update. There’s not really anything you can do about it in the meantime.

Unresponsive touchscreen

A few complaints have come in that the iPhone 5 touchscreen is randomly dropping touch input when a finger is dragged forwards and backwards diagonally across the display. Some people have even reported a completely unresponsive touchscreen or the screen going blank for a few seconds. There have also been complaints about the touchscreen registering touches when the user hasn’t touched that part of the display. While this doesn’t seem to be a widespread issue it is clearly a pretty extreme problem. There could be more than one issue here, some tests suggest the quick swipe failure is an iOS issue, but the more severe unresponsive or wrongly registering touches problems are likely to be hardware related.

Solution: If your problem is severe then take your iPhone 5 to an Apple store and show them the issue and you’ll get a replacement. You could try resetting or restoring your iPhone 5, but this is probably a hardware problem and you shouldn’t have any trouble getting a replacement. If you are experiencing the quick swipe problem then you may just need to wait for an iOS update.

Other problems

If you’ve encountered any other iPhone 5 problems or you want to volunteer some fixes then post a comment. With the severe problems we’ve suggested that you visit an Apple Store to get them resolved. That’s because this will always be the quickest way to find a fix or get a replacement phone. If you are unable to get to an Apple Store then contact customer support, but you can expect to be asked to run through troubleshooting steps and then have a bit of wait time before they’ll ship you a replacement.




       

Tuesday, March 26, 2013

Samsung Galaxy S4, 8-core chip and, yes, eye tracking

     Samsung Galaxy S4

     If you're looking for Samsung's new Galaxy S4 to define a novel new era of smartphone greatness, it's time to temper your expectations. The brand-new flagship smartphone, which runs the latest Android 4.2.2 Jelly Bean, improves hardware significantly and it piles on the features. Compared with the extremely successful Galaxy S3 that came before, it's a firm stride forward rather than a giant a leap, but it raises the bar again for Samsung's competitors. And by super-sizing the screen and packing in so much specialized software, the GS4 sets itself even farther apart from the iPhone.
     The Galaxy S4 handset steadily draws from the same design language as the S3, but takes almost every spec to an extreme -- the screen is larger (5 inches), the resolution greater (1080p), the battery capacity higher (2,600mAh), the processor faster (1.9GHz quad-core or 1.6GHz octa-core), and the rear-facing camera stuffed with more megapixels (13, to be exact). But, once you've gone through the features checklist (which also includes lots of internal and external storage space and RAM), it's the software extras that    Samsung continues to lean on to keep its phones one step ahead of the competition.
      The problem is, based on my brief time with the Galaxy S4, very few of the extensive list of enhancements stood out as a killer, must-have, cannot-possibly-live-without feature. The TV control app that works with the IR blaster is perhaps one exception (the HTC One has this, too), as are a handy translation tool and eye-tracking and gesture capabilities that allow you to pause a video when you stop paying attention and let you hover your finger over an item to preview what it is. Many other software additions are semi-interesting ideas that some power users may enjoy once they've figured them out, but which will hardly convince a prospective buyer to pick the GS4 over, for instance, the HTC One, Nokia Lumia 920, or iPhone 5.

After using the device at a briefing (along with several other journalists), I do think that Samsung has accomplished what it's set out to do in pushing its Galaxy brand forward. Fans will find a familiar, appealing smartphone that's packed with hardware and software features -- albeit more than one person would ever use.
Editors' note: This analysis is based on my first impressions after using the phone. I'll continue to update this section as I get more time with the handset after the official launch event, and in the coming weeks and months. 

Design and build
At first glance, the Samsung Galaxy S4 looks like a cookie-cutter copy of the GS3, but larger. It has the same rounded edges and narrow physical home button as its predecessor, but at 7.9mm deep (0.31 inch) and 130g (4.6 ounces), it's also a little lighter and thinner. Part of the slim look and feel is a result of Samsung creating sharper, straighter lines with the phone than the GS3's subtle curves (the Galaxy line is apparently inspired by nature no more).
Samsung Galaxy S4

     Samsung's new Galaxy S4 features a 5-inch 1080p HD screen and a slightly slimmer, lighter build than its antecedent.
Standing at 136.6mm tall by 68.9mm wide (5.4 inches by 2.7 inches), the Galaxy S4 fits right in between the GS3 and the Galaxy Note phones. It's large, to be sure -- very large -- but since I've grown used to holding big handsets, it didn't feel overwhelming in my hands. A more dimpled finish on the white version I held reminded me of the Galaxy S2, in contrast to the GS3's silky brushed feel. The GS4 also comes in "Black Mist."

     While visually appealing, I've never seen a Samsung phone that wows me with its finely crafted build quality or materials. The GS4 doesn't reach the same caliber as the beautiful, all-metal HTC One, nor is it as polished as the iPhone 5. To be fair, that isn't Samsung's goal; after all, Samsung has stuck by plastic for a few good reasons, including durability (it won't smash like glass), manufacturing benefits, and price.
     As the rumors and leaks foretold, the GS4 has a 5-inch HD Super AMOLED display with a 1,920x1,080-pixel screen resolution. While it isn't exactly edge-to-edge, the smaller bezel makes the screen feel more expansive. At full brightness, the display's 441ppi pixel density looked rich and crisp, but I'll need to compare it with the BlackBerry Z10, iPhone 5, and others to really get a lock on just how sharp it is. Also, like you'd find in Nokia's Lumia line, the GS4 uses a highly sensitive screen that lets you navigate with long fingernails or even gloves (a must for cold-weather climates.)

      Above the display you'll find the usual array of sensors and the 2-megapixel front-facing camera lens. There's no front-facing flash on the GS4 as I would have liked, but that was mostly wishful thinking anyway. Below the screen, you'll find the solitary physical home button, flanked by capacitive menu and back buttons. On the top of the phone is where you'll find the IR blaster, which shoots out infrared light to control your TV directly from the handset.
What I really like about this blaster, other than the accompanying app, is that Samsung promises it works for all televisions, not just Samsung TVs. The app will let you control channels and volume, and also play on-demand content through a partner.
Samsung Galaxy S4

    Beneath the back panel sits a 2,600mAh battery and a microSD card slot capable of up to 64GB in expandable storage.

On the back, there's the 13-megapixel camera, a jump up from the GS3's 8-megapixel lens. Even though the number of megapixels isn't everything, Samsung has had a good track record with images so far. The shooter has an LED flash and records 1080p HD video.
Beneath the back cover, you'll find a microSD card slot that can store up to 64GB in external memory, to go along with the 64GB internal storage. There's also a 2,600mAh battery.

OS and apps
The Galaxy S4 runs none other than Android 4.2.2 Jelly Bean, the most up-to-date version of Android you can get right now. Riding on top of it as usual is Samsung's Touch Wiz overlay, a customized interface that I, for one, think is getting a little long in the tooth. Also, keep in mind that the next Android OS, Key Lime Pie, should appear when Google I/O opens on May 15. That's not far away, so I hope that Samsung and the carriers fast-track the Galaxy S4 for an upgrade.
However, Samsung does use TouchWiz to add a bevy of software enhancements, like gestures, and a beefier notifications tray that offers a ton more toggling options to quickly turn settings on and off. In addition to your usual toggles for Wi-Fi, Bluetooth, and GPS, you'll also see toggles for call-blocking mode and eye-tracking gestures.
Samsung Galaxy S4
    
    A tiny IR blaster on top turns your GS4 into a remote to control your TV.

   To Samsung's credit, several functional tools carry over from the Galaxy Note 2, including the multiview mode that lets you split the screen to interact with two apps, say the browser and notes.
Once again attempting to out-Google Google, Samsung introduces the S Translator tool, embedding it into e-mail, the ChatOn messenger app, and letting it stand as its own tool. Speaking of ChatOn, the Samsung-built chat app adds three-way video calling, screen-sharing, and video calls that make use of both cameras.
     I also like the idea of another new collaborative feature, Group Play. As with some of the GS3's photo-sharing features, this one rewards GS4 owners by letting them connect (via NFC or Bluetooth) to other Galaxy S4 devices to share music, photos, documents, and even engage in multiplayer games. For the music aspect, envision a whole room full of people playing the same song from their phones: instant surround sound!
      As for Group Play games, Gun Bros 2 and Asphalt 7 have been specifically adapted for the GS4. Samsung will release an SDK for other game developers to jump on board with simultaneous, social game play. Good idea? Sure. But without knowing how practical it is to set up and use, the jury is still out.
Samsung Galaxy S4

The Galaxy S4 interface includes a more extensive set of toggle controls in the drop-down menu.

      Although I didn't get a chance to try this next feature during my briefing, I like the idea of an integrated optical reader that can scan QR codes, turn business cards into text, and translate with S Translator. Nothing here is new to smartphones, and OCR (optical character recognition) doesn't always work, but it's good to see this sort of behavior brought to the surface.
      Now, when Samsung spots a trend, it pounces. Thus the birth of S Health, a calorie-counter/pedometer in one that uses phone sensors like the accelerometer and barometer to track your steps, jogs, hops, jolts, snacks, and perspiration. Combined with one of its new Samsung-branded fitness wrist bands, Samsung is attempting to replace specialized third-party apps that do these functions already.
       The problematic S Voice assistant and S Memo note apps are returning programs, along with settings that automatically adjust screen brightness based on the app you're in. Samsung presents this as a benefit to you, making reading or viewing more comfortable. In the GS3, a dimmer browser window threw me off, and made me think that the screen brightness was severely limited. I assume that, as with the GS3, the GS4 will let you adjust your preferences in various settings menus. The GS4 does the same for audio.
      Samsung also announced a new feature for the S4 called Galaxy S Voice Drive. Designed for in-car use, the voice command feature will let drivers use the handset's built-in navigation system as well as make calls, send messages, and check the weather. I didn't have the opportunity to test the feature in a Manhattan hotel conference room, but Samsung says that Voice Drive will start when you get into your car.
Samsung Galaxy S4
Eye-tracking software keeps tabs on where you're looking.

      Eye-tracking gestures
Conflicting rumors painted a scenario where you'd scroll the screen with your eyes using eye-tracking software within the GS4.
Turns out, that's somewhat true. Smart Pause and Smart Scroll are two features that build off the Galaxy S3's optional Smart Stay feature, which kept the screen from dimming when you looked at it. In the GS4, tilting the screen up or down while looking at it scrolls you up or down, of course. As a daily commuter with one hand on the phone and one on a hand strap, this could be a more convenient way to catch up with news while on the train or bus.
I really like the idea of Smart Pause, which halts a video you're watching when your eyes dart away, then resumes when you start paying attention again.
Both features worked better in theory than they did in practice, though I should mention that the GS4 I was looking at is (obviously) preproduction running prefinal software. Still, response time was a beat slower than I wanted, taking a little time to pause and resume the video, and scroll the screen. A minor delay makes sense. You wouldn't want to start and stop again every time you're distracted for a second. Instead, the software seems to track longer periods when you're away, like if you stop what you're doing to order a cup of coffee, talk to a friend, or climb a set of stairs.

     Air View and gestures
While you can make googly eyes at the GS4, most gestures are still reserved for your fingertips. Hovering features known as Air View make their way from the stylus-centric Galaxy Note 2 and Galaxy Note 10.1 tablet to the Galaxy S4, but replace the stylus with your digit.

     You can control the Galaxy S4 by waving your hand in front of the camera sensor.

      Hover your finger and you can preview a video clip or image from the photo gallery, glance at browser tab thumbnails, find your place on a video timeline, and check out an e-mail. You'll also be able to magnify calendar events and get a closer look in speed dial. Flipboard has built a customized app to work with Air View, which lets you hover over a tile to see which articles lie beneath.
In addition to hovering with a fingertip, you can wave or wipe your whole hand in front of the screen (and camera sensor) to navigate around. For example, enable this gesture and you can agitate your palm to pick up the phone or switch songs in a playlist. Steadily sliding your hand back and forth can advance photos in a gallery, or browser tabs. You can also scroll up and down in a list.
The feature was a little jerky and jumpy when I tried it, but it did work. As with eye-tracking, you'll have to wait a half-second to see results.

    Cameras and video
If the promise of the GS4's 13-megapixel images doesn't wow you, Samsung is hoping that its refreshed interface and enhanced features will. Perhaps the most out-there is the dual-shot mode, which takes photos and video from both the front- and rear-facing cameras, and combines them into one (LG's Optimus G Pro does this, too.)
The background shows the capture from your main camera, while the foreground -- whatever you take from the front-facing camera -- lays on top. You can choose to change the window size and shape on top, say a postcard stamp, an oval, or a simple window. You can also swap camera positions so that rear-facing gives you the inset and the front-facing image forms the background. As to why, the answer, like some of Samsung's many features, is more correctly: why not?
The camera interface takes full advantage of the GS4's display.

Even more new modes include Sound & Shot, which takes a picture and captures up to 9 seconds of audio (sounds like HTC's Zoe mode to me), and Drama Shot, which combines all the actions from a burst shot into a single frame. If someone is jumping, for instance, you see all stages of the leap in one shot (P.S. HTC has this, too in the One.)

     Then there's Cinema Photo, which lets you animate just one portion of a video and keep the rest static (it creates a GIF), and Eraser mode, which can erase an unwanted person from a shot. The Samsung team and I tried this out five or six times on the demo device I got to hold, but it didn't work; chalk it up to a prerelease software bug.
You'll also find Story Album, which gathers friends into a single photo album. Integration with Trip Advisor lets you add more location-based detail, and you can print any album through self-publishing platform Blurb.
Samsung Galaxy S4
The GS4's new dual-shot mode combines photo and videos from the front-facing camera and rear camera into one frame.

     Performance
While the Galaxy S4 will look the same everywhere in the world, it won't necessarily have the same motor under the hood. Your future GS4 handset will either thrum from a 1.9GHz quad-core Qualcomm Snapdragon 600 series processor, or from a 1.6GHz eight-core chipset, Samsung's Exynos 5 Octa silicon.
We'll need to set the two bad boys side by side in the lab to see real-time performance differences, but in the meantime, the Octa-curious can get a load of CNET editor Eric Franklin's Octa 5 benchmarks from Mobile World Congress.
Data speed freaks can rest assured that the Galaxy S4 will support LTE in expected markets (these haven't yet been announced), and LTE roaming will be possible for some geographies (very nice).
As for battery life, the phone has a large, 2,600mAh ticker, but also a larger screen and even more features to compromise performance. Smart Stay and S Voice both drain the battery more quickly, which just means that, as always, potential buyers should adjust their expectations. The more video and games you play, the shorter your life per battery charge.
In terms of storage and memory, the Galaxy S4 has 2GB RAM, 64GB internal storage, and another 64GB available through the microSD car slot. In today's market, you can't get more than that.

    Pricing and availability
If this phone sounds like something you want to get your hands on, you won't have to wait too long. Samsung plans to stagger releases worldwide in April and May. In the U.S., Verizon, AT&T, Sprint, T-Mobile, U.S. Cellular, and Cricket Wireless will all get the Galaxy S4 (along with Sprint MVNO Ting). Samsung hasn't yet shared plans for other countries.
Samsung also hasn't shared pricing yet, since it differs by region and by carrier, but you can expect comparable pricing structures to what you saw in your area for the GS3.
Samsung Galaxy S4
A more sensitive screen means you'll be able to use gloves when operating your phone.

What's missing?
While the Galaxy S4 hits expectations square on the head, there are still a few small areas that competitors can crow about. As I mentioned, premium build materials are one. After my briefing, it also isn't exactly clear where the Galaxy S4 comes down on wireless charging. Samsung will support wireless charging through the Qi standard, though it's strange to me that Samsung didn't drum up the feature, especially since we know that you can rig a Galaxy S3 to wirelessly charge. Competitors, like LG's Nexus 4 and Nokia's Lumia series, also support wireless charging.

How it compares with the competition

The Galaxy S4 is a high-end, fully featured smartphone that's meant for almost everyone. Samsung has made sure to include every salient hardware spec and enough new and interesting software features to hold your attention, if not constant use.
Although the handset's hardware isn't exceptionally beautiful and software isn't particularly inspiring, it has every essential feature and then some. Right now, the best way I can describe it is as the Gap clothing of smartphones. While you may not use or even like every item on display, it's long on basics, represents a certain high standard, and you'll be able to get it anywhere.

       Stay tuned for many more details, impressions, photos, and videos in the upcoming hours, weeks, and months.

Sunday, March 3, 2013

How to use Leethax Extension on Facebook to hack games



 



First step : Download Mozilla Firefox from    >>> here <<<   

Second Step : Download and instal Leethax extension 
                                  from  >>>here<<<


                And next enjoy your favorite games :D

 This Firefox extension allows you to cheat in certain games. It works by redirecting certain web requests to this server.

 

Notes

  • If "nothing happens" when you try to install the extension, look for the yellow bar at the top of the page.
  • Don't forget to restart Firefox after installing the extension.
  • Check the FAQ for any other problems.
  • To uninstall the extension (same as with any other Firefox extension), go to Tools → Add-ons.

Something doesn't work?

  1. Carefully read the respective game's page, and "Notes" section on the Extension page. Your answer may be there already.
  2. Make sure you're using the latest version of the extension. Check the changelog section to see when it was last updated.
  3. Make sure you're using the latest version of the Adobe Flash Player.
  4. The extension might not work if you're behind a firewall which blocks certain ports (8002 in this case). This is common for school/university/corporate networks. If your game doesn't load at all after you install the extension, this is often cause.
  5. If the extension doesn't work (has no effect) no matter what, another extension or a Firefox setting might be causing the problem. Try installing the extension in a new Firefox profile.
  6. If you get errors or other problems with the game, first check if they are gone after disabling the extension. If the problem persists after uninstalling the extension, then it's not the extension's fault.
  7. Try clearing Firefox's cache.
We are not interested in creating cheats for multiplayer games. This website's goal is to make more people happier and getting more enjoyment out of their games, but multiplayer cheats are usually abused, often to the point of threatening the integrity of the game's community.